After two days of development, my benchmark game for the new company has been completed! My fragile soul is about a hero that is weak, instead of strong (Like the industry standard... Creating yet another unrealistic expectation for all video game protagonists...). You must help the hero deflect his problems by simply clicking when the problems are in his reach. It's a very abstract 2D arcade game. Yet, I find it to be very fun and challenging. Especially when you try to reach 50 on Soulless mode. Anyways, I had a lot of fun making it and testing where my skills of a developer, musician, and artist are at. Everything in the game was completely made by me except for the font. I hope you guys enjoy it and stick with me to see what I come up with next!
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AuthorWelton King, Founder of Azegan Industries and Independent Developer. Archives
October 2015
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